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IXION | DOLOS Spaceport

The main assets I had to work on for the prologue cutscene of IXION.
It was as always a team effort, with Maël Briffa and Anthony Barritault helping me with the small assets and proping layout, while Lucas Terryn was in charge of supervising the whole thing, setting up the scene and the shots in Unity.
Concepts and paintovers by Lucas :
https://www.artstation.com/artwork/B3rLK8
The giant spaceport building and control tower were designed by Henri Patrier, I then cleaned up the mesh, tweaked a few things and textured it.

https://www.artstation.com/henripatrier
https://www.artstation.com/mael_briffa

The other artists in the IXION team :
https://www.artstation.com/kelis
https://www.artstation.com/valentin_coupe
https://www.artstation.com/ghizbot

Spaceport silo opening.

Spaceport silo opening.

H3-NR1 Dolos Launcher with its boosters separation. The shuttle was made by Maël Briffa.

H3-NR1 Dolos Launcher with its boosters separation. The shuttle was made by Maël Briffa.

Shuttle Launcher high poly.

Shuttle Launcher high poly.

EMV-Charon Dolos shuttlecraft on the launchpad down the spaceport silo. Captured in Unity.

EMV-Charon Dolos shuttlecraft on the launchpad down the spaceport silo. Captured in Unity.

Concrete trim texture variations.

Concrete trim texture variations.

Metal panel and structure trimsheets.

Metal panel and structure trimsheets.

More generic trim and decals.

More generic trim and decals.